Seven Territories, Not Seven Menus
The Avolve game world has seven pillars. Each pillar is a territory of gameplay — a domain where Genius entries (Current → Desired → Actions → Results) create real-world progress. Pillars are not navigation items or feature categories. They emerge through play.
| # | Pillar | Colors | Scale | Content Type |
|---|---|---|---|---|
| 1 | Superpuzzle Developments | Fuchsia / Pink | Crosscutting | News |
| 2 | Superhuman Enhancements | Rose / Red / Orange | Individual | Education |
| 3 | Personal Success Puzzle | Amber / Yellow | Individual | Lifestyle |
| 4 | Supersociety Advancements | Lime / Green / Emerald | Collective | Social |
| 5 | Business Success Puzzle | Teal / Cyan | Collective | Business |
| 6 | Supergenius Breakthroughs | Sky / Blue / Indigo | Ecosystem | Finance |
| 7 | Supermind Superpowers | Violet / Purple | Crosscutting | Productivity |
Spectrum-Grounded Colors
The seven pillar colors are not arbitrary brand choices. They follow the visible light spectrum from warm to cool:
Warm (active, individual) ←————————————→ Cool (reflective, systemic)
Rose → Red → Orange → Amber → Yellow → Lime → Green → Emerald →
Teal → Cyan → Sky → Blue → Indigo → Violet → Purple
+ Fuchsia/Pink/Rose = non-spectral wraparound (brain-created, encompasses all)
Warm colors map to individual, active gameplay. Cool colors map to systemic, reflective gameplay. Fuchsia and Pink wrap around outside the spectrum — they represent the whole picture, which is why Superpuzzle (the civilizational view) uses them.
Three Scales
The seven pillars organize across three scales. These are the same three scales described in the entities documentation — Individual, Collective, Ecosystem — applied to game territory:
Individual Scale (Vivify)
Two pillars focus on the individual player:
- Superhuman Enhancements (Rose/Red/Orange) — Unlocking potential across life stages. Academy (ages 0–12), University (12–25), Institute (25+).
- Personal Success Puzzle (Amber/Yellow) — Health and longevity, wealth and prosperity, peace and happiness.
The individual journey progresses: Member → Mentee → Mentor → Master.
Collective Scale (Unify)
Two pillars focus on teams and organizations:
- Supersociety Advancements (Lime/Green/Emerald) — Building regenerative organizations. Company (core cooperators), Community (mesh connectors), Country (node operators).
- Business Success Puzzle (Teal/Cyan) — Front-stage users (CMO), back-stage operations (COO), bottom-line sustainability (CFO).
The collective journey progresses: Startup Society → Network Union → Network Archipelago → Network State.
Ecosystem Scale (Thrive)
Two pillars focus on industry and civilization:
- Supergenius Breakthroughs (Sky/Blue/Indigo) — Scaling solutions to industry level. Ventures (create the new), Enterprises (evolve the now), Industries (manage the next).
- Superpuzzle Developments (Fuchsia/Pink) — Tracking civilizational progress across all fronts.
The ecosystem journey progresses: Seed → Tree → Forest → Biome.
Crosscutting
Supermind Superpowers (Violet/Purple) operates at every scale. It is the consciousness and process engine — the Genius cycle itself, amplified by AI tools. Every player runs Supermind regardless of which scale they primarily operate at.
Superpuzzle Developments (Fuchsia/Pink) also crosses scales, but from the opposite direction — it sees the whole picture, coordinating progress across individual, collective, and ecosystem.
The 1-2-3-4 Structure
The seven pillars are not an arbitrary list. They emerge from a structural pattern:
| Level | Name | What It Is |
|---|---|---|
| 1 | One Drive | The regenerative impulse — why the game exists |
| 2 | Two Movements | Participate (your puzzle) + Contribute (our superpuzzle) |
| 3 | Three Scales | Individual + Collective + Ecosystem |
| 4 | Four Experiences | Discovery → Onboarding → Scaffolding → Endgame |
Three scales + four experience phases = seven distinct territories of gameplay. Each pillar sits at the intersection of a scale and a progression pattern.
How Pillars Relate to Gameplay
A player does not choose a pillar like choosing a character class. Pillars emerge naturally from Genius entries:
- You write a Genius entry (Current → Desired → Actions → Results)
- The entry is tagged with the relevant pillar based on its domain
- Over time, your pattern of entries reveals which pillars you operate in most
- The game surfaces relevant content, quests, and connections based on your pillar activity
The three journeys (Vivify, Unify, Thrive) are not sequential. A player in Vivify might already be running a Business Success Puzzle. The structure is fractal — the same Genius cycle applies at every scale and in every pillar.
Point Mechanics
Two complementary reward actions track value flow:
| Action | Direction | What It Tracks |
|---|---|---|
| Give | Outward | Contributing results, mentoring, leading quests |
| Receive | Inward | Gaining insights, participating, benefiting from others |
Points accumulate as membership progress. The regen score (0.0–1.0) measures how much of the ecosystem operates in positive-sum mode, computed from peer validations, mentor sessions, and collaborative contributions.
What This Is Not
- Not a navigation menu. Pillars are contextual tags, not top-level routes.
- Not a progression ladder. You do not "complete" one pillar before starting another.
- Not a color theme picker. The spectrum mapping informs design decisions but is not a user preference.
- The full token system is future scope. Current MVP focuses on Mode 1 (Participate) at the Individual scale.